Animation Portfolio

Resume

Avi Yeyni - Resume

Work experience:

Infinity Ward (Games) - Woodland Hills, CA (August 2018 - Present)

  • Lead Narrative Animator - Modern Wafare II

    • In charge of animation for Single player campaign

  • Senior Animator - Call of Duty: Modern Warfare

    • Point animator for 3 missions

      • Fog of War

      • Piccadilly

      • Hometown

ThatGameCompany (Games) – Santa Monica, CA (May 2017 – August 2018)

  • Lead Animator - Sky

    • In charge of both gameplay and cinematic animations.

    • In charge of hiring, schedules, deadlines and pipeline.

Santa Monica Studio (SCEA) (Games) – Playa Vista, CA (May 2015 – May 2017)

  • Senior Cinematic Animator – God Of War

    • Produce cinematic animations from previs stage to polish.

    • In charge of non cinematic narrative animations throughout the game.

    • In charge of setting up and operating shoots at the mocap stage (Vicon system).

Giant Sparrow (SCEA)(Games) – Playa Vista, CA ( September 2014 – May 2015)

  • Animator and Layout Artist – What Remains of Edith Finch

    • Establish animation language to accommodate game style and budget.

    • Produce cinematic and in game animations.

    • Create concept previs animation to test future gameplay.

Freelance Animator (Commercials, Music videos) (December 2012 - Present)

  • Animator - XYZ Studios, ING Direct, 7 Eleven, Denso, SeaWorld, Oreo, Panda bear

    • Produce high quality key animation for a variety of TV spots.

    • Accommodate directors, production and creative needs.

SuperVillain Studios (Games) – Irvine, CA (September 2013 - September 2014)

  • Character Artist and Animator – Record Run, OrderUp 2, Endless Skater

    • Produce in game animations.

    • Previs, layout and animate game cinematic animations.

    • Model, texture and rig all character assets.

Simon West Productions (Film) – Los Angeles, CA (June 2013 - August 2013)

  • Animator and Camera Artist – Night of The Living Dead

    • Enhance mocap performance and add key animation.

    • Create crowd animations from different animation takes (MoBu).

Hydrogen Whiskey (Games) – Santa Monica, CA (May 2013)

  • Animator – The Wolf Among Us (TellTale Games)

Playtech Games division (Games) – Tel-Aviv, Israel (August 2011 – April 2013)

  • In-game and Cinematic Animator

Snowball VFX (TV) – Tel-Aviv, Israel (September 2009 – June 2011)

  • Animator – TV shows and commercials

    • Produce high quality key animation for a variety of TV spots and shows.

Animation Lab (Film) – Jerusalem, Israel (June 2008 - December 2008)

  • Simulation Artist – The Wild Bunch

    • Produce crowd simulations using Massive.

    • Produce nCloth simulation using Maya

 

Education:

iAnimate (2015)

  • Workshop 4 – Feature Animation - Body and Facial Acting

Frame by Frame (2012-2013)

  • Advanced Body Mechanics

Bezalel Academy Of Arts And Design, Jerusalem (2005-2009)

  • Bachelor of Fine Arts – Animation

 

Software:

  • Maya, 3ds Max, MotionBuilder

  • Adobe Creative Cloud – Photoshop, Premiere, After Effects.

     

Awards:

2008 Tel-Aviv Animation Festival

  • Commendation for outstanding student film "Wild Nature"