Avi Yeyni - Resume
Work experience:
Infinity Ward (Games) - Woodland Hills, CA (August 2018 - Present)
Lead Narrative Animator - Modern Wafare II, Modern Warfare III
In charge of the narrative animation department for all gameplay modes.
Senior Animator - Call of Duty: Modern Warfare
Point animator for 3 missions
Fog of War
Piccadilly
Hometown
ThatGameCompany (Games) – Santa Monica, CA (May 2017 – August 2018)
Lead Animator - Sky
In charge of both gameplay and cinematic animations.
In charge of hiring, schedules, deadlines and pipeline.
Santa Monica Studio (SCEA) (Games) – Playa Vista, CA (May 2015 – May 2017)
Senior Cinematic Animator – God Of War
Produce cinematic animations from previs stage to polish.
In charge of non cinematic narrative animations throughout the game.
In charge of setting up and operating shoots at the mocap stage (Vicon system).
Giant Sparrow (SCEA)(Games) – Playa Vista, CA ( September 2014 – May 2015)
Animator and Layout Artist – What Remains of Edith Finch
Establish animation language to accommodate game style and budget.
Produce cinematic and in game animations.
Create concept previs animation to test future gameplay.
Freelance Animator (Commercials, Music videos) (December 2012 - Present)
Animator - XYZ Studios, ING Direct, 7 Eleven, Denso, SeaWorld, Oreo, Panda bear
Produce high quality key animation for a variety of TV spots.
Accommodate directors, production and creative needs.
SuperVillain Studios (Games) – Irvine, CA (September 2013 - September 2014)
Character Artist and Animator – Record Run, OrderUp 2, Endless Skater
Produce in game animations.
Previs, layout and animate game cinematic animations.
Model, texture and rig all character assets.
Simon West Productions (Film) – Los Angeles, CA (June 2013 - August 2013)
Animator and Camera Artist – Night of The Living Dead
Enhance mocap performance and add key animation.
Create crowd animations from different animation takes (MoBu).
Hydrogen Whiskey (Games) – Santa Monica, CA (May 2013)
Animator – The Wolf Among Us (TellTale Games)
Playtech Games division (Games) – Tel-Aviv, Israel (August 2011 – April 2013)
In-game and Cinematic Animator
Snowball VFX (TV) – Tel-Aviv, Israel (September 2009 – June 2011)
Animator – TV shows and commercials
Produce high quality key animation for a variety of TV spots and shows.
Animation Lab (Film) – Jerusalem, Israel (June 2008 - December 2008)
Simulation Artist – The Wild Bunch
Produce crowd simulations using Massive.
Produce nCloth simulation using Maya
Education:
iAnimate (2015)
Workshop 4 – Feature Animation - Body and Facial Acting
Frame by Frame (2012-2013)
Advanced Body Mechanics
Bezalel Academy Of Arts And Design, Jerusalem (2005-2009)
Bachelor of Fine Arts – Animation
Software:
Maya, 3ds Max, MotionBuilder
Adobe Creative Cloud – Photoshop, Premiere, After Effects.
Awards:
2008 Tel-Aviv Animation Festival
Commendation for outstanding student film "Wild Nature"